Begin the game with the Discipline of your Choice - Evolution of Fire, Evolution of Water, Evolution of Earth, or Evolution of Air - and check the box next to it to indicate your growing Mastery.
Conditions for Gaining a Rank - Each time an associated item is discovered in game by any member of the group, you may roll to gain a rank provided that you possess the correct Transcendent Discipline. For example, if Stockholm the Dwarf discovers a fine ruby and you possess Evolution of Earth, then you may roll to gain a rank. Sometimes there will be other ways to gain ranks as well, to be revealed on the podcast. The Roll- If your roll of 3d6 comes up as a 20 or less (add any ranks you have but subtract your character level), then you have gained a rank and may check off the appropriate box. Note that Luck Points may be spent to alter the outcome of this roll.
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Ranks , EARTH |
10 Ranks Fate Bonus +1 vs Earth 20 Ranks Gain new Evolution plus Fate Bonus +2 vs Earth 30 Ranks Fate Bonus +3 vs Earth Beyond 30: Additional +1 Bonus for each 10 ranks beyond 30 |
Ranks , AIR |
10 Ranks Fate Bonus +1 vs Air 20 Ranks Gain new Evolution plus Fate Bonus +2 vs Air 30 Ranks Fate Bonus +3 vs Air Beyond 30: Additional +1 Air Bonus for each 10 ranks beyond 30 |
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Ranks, FIRE |
10 Ranks Fate Bonus +1 vs Fire 20 Ranks Gain new Evolution plus Fate Bonus +2 vs Fire 30 Ranks Fate Bonus +3 vs Fire Beyond 30: Additional +1 Fire Bonus for each 10 ranks beyond 30 |
Ranks, WATER |
10 Ranks Fate Bonus +1 vs Water 20 Ranks Gain new Evolution plus Fate Bonus +2 vs Water 30 Ranks Fate Bonus +3 vs Water Beyond 30: Additional +1 Bonus for each 10 ranks beyond 30 |
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Get the Podcast and Play the Game at - ThelronRealm.com or ThelronRealm.Blogspot.com Listen to Chapter 10 of the Iron Realm for rules on the first four Character Eight Transcendent Disciplines!