Begin the game with the Discipline of your Choice - Evolution of Fire, Evolution of Water, Evolution of Earth, or Evolution of Air - and check the box next to it to indicate your growing Mastery.

Conditions for Gaining a Rank - Each time an associated item is discovered in game by any member of the group, you may roll to gain a rank provided that you possess the correct Transcendent Discipline. For example, if Stockholm the Dwarf discovers a fine ruby and you possess Evolution of Earth, then you may roll to gain a rank. Sometimes there will be other ways to gain ranks as well, to be revealed on the podcast. The Roll- If your roll of 3d6 comes up as a 20 or less (add any ranks you have but subtract your character level), then you have gained a rank and may check off the appropriate box. Note that Luck Points may be spent to alter the outcome of this roll.

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Ranks , EARTH

10 Ranks

Fate Bonus +1

vs Earth

20 Ranks

Gain new Evolution plus Fate Bonus +2

vs Earth

30 Ranks

Fate Bonus +3

vs Earth

Beyond 30:

Additional +1 Bonus for each 10 ranks beyond 30

Ranks , AIR

10 Ranks

Fate Bonus +1

vs Air

20 Ranks

Gain new Evolution plus Fate Bonus +2

vs Air

30 Ranks

Fate Bonus +3

vs Air

Beyond 30:

Additional +1

Air Bonus for each 10 ranks beyond 30

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Ranks, FIRE

10 Ranks

Fate Bonus +1

vs Fire

20 Ranks

Gain new Evolution plus Fate Bonus +2

vs Fire

30 Ranks

Fate Bonus +3

vs Fire

Beyond 30:

Additional +1

Fire Bonus for each 10 ranks beyond 30

Ranks, WATER

10 Ranks

Fate Bonus +1

vs Water

20 Ranks

Gain new Evolution plus Fate Bonus +2

vs Water

30 Ranks

Fate Bonus +3

vs Water

Beyond 30:

Additional +1 Bonus for each 10 ranks beyond 30

Get the Podcast and Play the Game at - ThelronRealm.com or ThelronRealm.Blogspot.com Listen to Chapter 10 of the Iron Realm for rules on the first four Character Eight Transcendent Disciplines!